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Startup

First Founder

Zero to first customers

For the first-time founder before product-market fit

An idea, no playbook, and everything riding on you. 60 founder moves — validate honestly, sell before you build, survive the Struggle, and find product-market fit. SOS cards included for the 3am moments.

60 cards · 6 chapters · 6 free · ← → to move · tap a card to flip
✓ Source-grounded ✓ Human-reviewed How it’s made →
01
Principle

Only one mistake kills startups

Every famous failure cause is a route to the same cliff.

Use when — you’re three weeks into building and haven’t spoken to a single potential customer.

The Leap tap to flip ⟳
Principle

Use when — you’re three weeks into building and haven’t spoken to a single potential customer.

In a sense there’s just one mistake that kills startups: not making something people want. Everything else — wrong team, slow shipping, bad marketing — is a route to that one cliff. (Real survival data: ~20% of new businesses gone in year one, ~50% by year five. Bad, not hopeless — and mostly self-inflicted.)

The rule

Your business is one sentence — “people with [problem] will pay for [product]” — and it’s a hypothesis, not a plan.

Avoid

Treating the idea as the asset. The validated problem is the asset; the idea is a guess about it.

Done when — Your one-sentence hypothesis is written — and this week’s work is testing it, not decorating it.

Paul Graham, “The 18 Mistakes That Kill Startups” (2006); US BLS business survival data (~50% by year five).

The Leap 01 / 60
02
Principle

Get out of the building

There are no facts inside your editor. Only guesses.

Use when — your roadmap is growing and your customer-conversation count is zero.

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Get out of the building

Use when — your roadmap is growing and your customer-conversation count is zero.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Leap 02 / 60
03
Play

Keep the day job — until the evidence says quit

Heroic leaps make great stories and dead startups.

Use when — you’re drafting the resignation letter fuelled entirely by enthusiasm.

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Keep the day job — until the evidence says quit

Use when — you’re drafting the resignation letter fuelled entirely by enthusiasm.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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04
Principle

Ideas are a multiplier

Worth almost nothing alone. Worth millions multiplied by execution.

Use when — you’re asking for an NDA before a coffee chat.

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Ideas are a multiplier

Use when — you’re asking for an NDA before a coffee chat.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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05
Principle

Live in the future

The best ideas are noticed, not brainstormed.

Use when — you sat down to “think of a startup idea” and produced a list of plausible ones.

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Live in the future

Use when — you sat down to “think of a startup idea” and produced a list of plausible ones.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Leap 05 / 60
06
Principle

Organic beats made-up

The idea from your own life beats the one you went looking for.

Use when — you decided “I want to be a founder” and now you’re shopping for something to build.

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Organic beats made-up

Use when — you decided “I want to be a founder” and now you’re shopping for something to build.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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07
Principle

Run toward the schlep

The boring, scary work is the moat.

Use when — the most valuable version of your idea involves work that makes you wince.

The Leap tap to flip ⟳
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Run toward the schlep

Use when — the most valuable version of your idea involves work that makes you wince.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Leap 07 / 60
08
Pitfall

Beware the tarpit

Everyone loves it, nobody pays: that’s the warning.

Use when — everyone you describe the idea to nods and says “I’d use that.”

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Beware the tarpit

Use when — everyone you describe the idea to nods and says “I’d use that.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Leap 08 / 60
09
Principle

Founder-market fit first

Before product-market fit, ask: why you, why this?

Use when — you’re drawn to a market because it’s big and hot, not because you know it.

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Founder-market fit first

Use when — you’re drawn to a market because it’s big and hot, not because you know it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Leap 09 / 60
10
Principle

Why now, not just why

A good idea three years early dies like a bad one.

Use when — the idea is good but you can’t say what makes *today* the moment.

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Why now, not just why

Use when — the idea is good but you can’t say what makes *today* the moment.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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11
Framework

The Mom Test

Ask questions so factual that even your mom can’t lie to you.

Use when — everyone says your idea is great — and you suspect that means nothing.

Validate tap to flip ⟳
Framework

Use when — everyone says your idea is great — and you suspect that means nothing.

People lie to be nice the moment they know it’s your idea. Don’t fix the people; fix the questions — three rules make honest data unavoidable.

Their lifeTalk about their life, never your idea.
Past, not futureAsk about specific past behaviour, not opinions or “would you”.
Shut upTalk less, listen more. You’re mining, not pitching.
The rule

If they know it’s your idea, the compliments start and the data stops.

Avoid

Pitching while pretending to research. You’ll harvest politeness and call it validation.

Done when — Your next three customer conversations ran on the three rules — zero pitching.

Rob Fitzpatrick, “The Mom Test” (2013).

Validate 11 / 60
12
Script

Never ask “would you pay?”

Future promises are worthless. Past behaviour is gold.

Use when — you’re about to ask the question whose answer is always a polite yes.

Validate tap to flip ⟳
Locked

Never ask “would you pay?”

Use when — you’re about to ask the question whose answer is always a polite yes.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 12 / 60
13
Play

Compliments are fool’s gold

A meeting succeeded only if it ended in commitment.

Use when — every conversation ends in warm words and zero movement.

Validate tap to flip ⟳
Locked

Compliments are fool’s gold

Use when — every conversation ends in warm words and zero movement.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 13 / 60
14
Play

Pre-sell the smallest real thing

A landing page with a price beats a survey every time.

Use when — you’re tempted to run a survey because building the test feels like cheating.

Validate tap to flip ⟳
Locked

Pre-sell the smallest real thing

Use when — you’re tempted to run a survey because building the test feels like cheating.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 14 / 60
15
Play

Find your earlyvangelists

Don’t waste your first interviews on the merely polite.

Use when — you’re about to interview anyone who’ll take the call.

Validate tap to flip ⟳
Locked

Find your earlyvangelists

Use when — you’re about to interview anyone who’ll take the call.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 15 / 60
16
Script

Problem interviews before solution

Show your idea and the truth stops.

Use when — you can’t resist describing your idea in the first conversation.

Validate tap to flip ⟳
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Problem interviews before solution

Use when — you can’t resist describing your idea in the first conversation.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 16 / 60
17
Principle

Painkiller, not vitamin

Nice-to-have doesn’t pull money out of wallets.

Use when — people call the problem “interesting” and you want that to mean “urgent.”

Validate tap to flip ⟳
Locked

Painkiller, not vitamin

Use when — people call the problem “interesting” and you want that to mean “urgent.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 17 / 60
18
Play

Test the riskiest assumption first

Don’t build a whole product to learn one thing.

Use when — your plan is to build a full “MVP” to find out if any of this works.

Validate tap to flip ⟳
Locked

Test the riskiest assumption first

Use when — your plan is to build a full “MVP” to find out if any of this works.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 18 / 60
19
Play

The concierge MVP

Deliver it by hand before you automate a thing.

Use when — you’re about to build software to deliver something you’ve never delivered once by hand.

Validate tap to flip ⟳
Locked

The concierge MVP

Use when — you’re about to build software to deliver something you’ve never delivered once by hand.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 19 / 60
20
Framework

Write a hypothesis that can fail

If a test can’t fail, it isn’t a test.

Use when — you’re about to run a test with no definition of what “success” would be.

Validate tap to flip ⟳
Locked

Write a hypothesis that can fail

Use when — you’re about to run a test with no definition of what “success” would be.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Validate 20 / 60
21
Principle

Do things that don’t scale

Startups don’t take off by themselves. Founders crank-start them.

Use when — you’re designing growth automation for users you don’t have yet.

First Customers tap to flip ⟳
Principle

Use when — you’re designing growth automation for users you don’t have yet.

The most common unscalable thing founders skip is recruiting users manually, one at a time. Airbnb went door-to-door photographing listings. That’s the standard at this stage, not the exception.

The rule

List 30 named humans with the problem. Contact ten today — individually, no blast tools.

Avoid

Hiding behind “marketing” because asking individuals feels small. Small is the strategy.

Done when — Ten personal messages sent today to named people — and every reply got a conversation.

Paul Graham, “Do Things That Don’t Scale” (2013).

First Customers 21 / 60
22
Play

The Collison installation

“Give me your laptop” beats “here’s a signup link”.

Use when — people say yes to trying it — and then never log in.

First Customers tap to flip ⟳
Locked

The Collison installation

Use when — people say yes to trying it — and then never log in.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 22 / 60
23
Principle

Charge from day one

Price is a validation instrument, not a growth blocker.

Use when — you’re about to launch free “to get feedback first”.

First Customers tap to flip ⟳
Locked

Charge from day one

Use when — you’re about to launch free “to get feedback first”.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 23 / 60
24
Framework

Position on purpose

If you don’t set the comparison, customers pick a bad one.

Use when — people keep calling your product the wrong thing and ghosting at the price.

First Customers tap to flip ⟳
Locked

Position on purpose

Use when — people keep calling your product the wrong thing and ghosting at the price.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 24 / 60
25
Play

Close the first customers yourself

Don’t hire someone to find product-market fit for you.

Use when — you’re tempted to hire a salesperson to go find product-market fit for you.

First Customers tap to flip ⟳
Locked

Close the first customers yourself

Use when — you’re tempted to hire a salesperson to go find product-market fit for you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 25 / 60
26
Play

Bet one channel

Most startups die spreading thin. Dominate one.

Use when — you’re doing a little marketing everywhere and going deep on nothing.

First Customers tap to flip ⟳
Locked

Bet one channel

Use when — you’re doing a little marketing everywhere and going deep on nothing.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 26 / 60
27
Play

Go where they already gather

Join a crowd that exists; don’t build one from scratch.

Use when — you’re trying to manufacture an audience from scratch.

First Customers tap to flip ⟳
Locked

Go where they already gather

Use when — you’re trying to manufacture an audience from scratch.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 27 / 60
28
Play

Recruit design partners

Co-builders with skin in the game beat free pilots.

Use when — you’re lining up free pilots with anyone who’ll say yes.

First Customers tap to flip ⟳
Locked

Recruit design partners

Use when — you’re lining up free pilots with anyone who’ll say yes.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 28 / 60
29
Script

Cold email that earns a reply

A favour to a busy stranger — written like one.

Use when — your outreach reads like a template and gets silence.

First Customers tap to flip ⟳
Locked

Cold email that earns a reply

Use when — your outreach reads like a template and gets silence.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 29 / 60
30
Script

Bank your first reference customer

Your happiest customer is worth more as a story.

Use when — a customer just got real value and you move straight on to the next one.

First Customers tap to flip ⟳
Locked

Bank your first reference customer

Use when — a customer just got real value and you move straight on to the next one.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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First Customers 30 / 60
31
Principle

An MVP is a learning instrument

Maximum validated learning, minimum effort. Not a small product.

Use when — your “MVP” has a roadmap, a brand book, and no riskiest-assumption test.

Ship & Learn tap to flip ⟳
Locked

An MVP is a learning instrument

Use when — your “MVP” has a roadmap, a brand book, and no riskiest-assumption test.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 31 / 60
32
Pitfall

Half a product, not a half-assed product

Cut scope ruthlessly. Never cut quality.

Use when — the feature list is growing faster than the product is shipping.

Ship & Learn tap to flip ⟳
Locked

Half a product, not a half-assed product

Use when — the feature list is growing faster than the product is shipping.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 32 / 60
33
Play

Launch while it still embarrasses you

Polish before contact with reality is waste.

Use when — “two more weeks of polish” has been true for six weeks.

Ship & Learn tap to flip ⟳
Locked

Launch while it still embarrasses you

Use when — “two more weeks of polish” has been true for six weeks.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 33 / 60
34
Play

One weekly growth number

A startup is a company designed to grow. So measure growth.

Use when — you’re busy every day with no idea if the company is moving.

Ship & Learn tap to flip ⟳
Play

Use when — you’re busy every day with no idea if the company is moving.

Growth is the compass that makes most decisions for you. One metric, computed weekly — and “does this move the number?” arbitrates the roadmap.

  1. Pick ONE metric: revenue, or active users if truly pre-revenue.
  2. Weekly: (this week − last week) ÷ last week. Visible always.
  3. Plan each week around what most moves it.
The rule

~5–7%/week is good early growth; ~1% means the product isn’t there yet.

Avoid

Dashboard sprawl. Ten metrics is a hiding place; one is a commitment.

Done when — Four weeks of the number exist — and last week’s plan came from it.

Paul Graham, “Startup = Growth” (2012) — including the 5–7%/week YC benchmark.

Ship & Learn 34 / 60
35
Framework

Name the pivot before you make it

Change one hypothesis — keep the rest.

Use when — things aren’t working and “let’s change everything” is in the air.

Ship & Learn tap to flip ⟳
Locked

Name the pivot before you make it

Use when — things aren’t working and “let’s change everything” is in the air.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 35 / 60
36
Principle

The curve that flattens

Retention, not signups, is the real fit signal.

Use when — signups and press look good but you can’t tell if anyone actually sticks.

Ship & Learn tap to flip ⟳
Locked

The curve that flattens

Use when — signups and press look good but you can’t tell if anyone actually sticks.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 36 / 60
37
Play

Forty percent, or keep cooking

One question tells you if you have fit.

Use when — you can’t tell whether to push harder or pivot.

Ship & Learn tap to flip ⟳
Locked

Forty percent, or keep cooking

Use when — you can’t tell whether to push harder or pivot.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 37 / 60
38
Play

Three tests a week

Shipping is a tempo, not an event.

Use when — you’re polishing one big bet for a month instead of learning fast.

Ship & Learn tap to flip ⟳
Locked

Three tests a week

Use when — you’re polishing one big bet for a month instead of learning fast.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 38 / 60
39
Principle

The interviews don’t stop at launch

After launch you finally have real behaviour to ask about.

Use when — you talked to users hard before launch — then went quiet to stare at dashboards.

Ship & Learn tap to flip ⟳
Locked

The interviews don’t stop at launch

Use when — you talked to users hard before launch — then went quiet to stare at dashboards.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 39 / 60
40
Principle

Eat your own dog food

If you wouldn’t use it, that’s your top bug.

Use when — you’re shipping a product you don’t actually use yourself.

Ship & Learn tap to flip ⟳
Locked

Eat your own dog food

Use when — you’re shipping a product you don’t actually use yourself.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Ship & Learn 40 / 60
41
Play

Nobody signed up

You launched. Silence. It’s not dead — it’s unseen.

Use when — launch day passed, analytics are flat, and you’re refreshing instead of acting.

SOS tap to flip ⟳
Locked

Nobody signed up

Use when — launch day passed, analytics are flat, and you’re refreshing instead of acting.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 41 / 60
42
Principle

A competitor just launched your idea

Startups die of demoralization, not competition.

Use when — their launch post is everywhere and your stomach is in your shoes.

SOS tap to flip ⟳
Principle

Use when — their launch post is everywhere and your stomach is in your shoes.

A competitor’s launch is evidence the market is real — and markets are rarely winner-take-all this early. What kills startups in this moment isn’t the rival; it’s the founder deflating. “Startups rarely die in mid keystroke. So keep typing.”

The rule

Their launch changes nothing about your users’ problems. Today: ship the next thing, talk to one customer.

Avoid

Pivoting away from a validated problem because someone else validated it too.

Done when — You re-read why your users chose you, shipped today’s thing, and slept fine.

Paul Graham, “How Not to Die” (2007); positioning lens per April Dunford, “Obviously Awesome” (2019).

SOS 42 / 60
43
Play

Cofounder conflict is boiling

People problems kill more good startups than product ever does.

Use when — the silences are longer, the resentment is compounding, and you’re both avoiding it.

SOS tap to flip ⟳
Locked

Cofounder conflict is boiling

Use when — the silences are longer, the resentment is compounding, and you’re both avoiding it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 43 / 60
44
Diagnostic

Runway panic

First question, always: default alive or default dead?

Use when — you did the mental math at 3am and it ended badly.

SOS tap to flip ⟳
Locked

Runway panic

Use when — you did the mental math at 3am and it ended badly.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 44 / 60
45
Diagnostic

The big-customer detour

One whale can quietly turn you into their consultancy.

Use when — a big prospect says “we’ll sign if you build X” — and X is two months of work.

SOS tap to flip ⟳
Locked

The big-customer detour

Use when — a big prospect says “we’ll sign if you build X” — and X is two months of work.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 45 / 60
46
Diagnostic

The idea isn’t working — pivot or persevere

Runway isn’t months. It’s pivots left.

Use when — the evidence is in and it’s not good — and “change everything” is fighting “give it more time.”

SOS tap to flip ⟳
Locked

The idea isn’t working — pivot or persevere

Use when — the evidence is in and it’s not good — and “change everything” is fighting “give it more time.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 46 / 60
47
Diagnostic

Growth stalled — positioning, not spend

The plateau is rarely a traffic problem.

Use when — growth that was real has plateaued, and your reflex is “buy more traffic.”

SOS tap to flip ⟳
Locked

Growth stalled — positioning, not spend

Use when — growth that was real has plateaued, and your reflex is “buy more traffic.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 47 / 60
48
Script

A customer is furious — in public

Speed and a real apology beat polish.

Use when — an angry customer is going viral and your instinct is to defend, explain, or go quiet.

SOS tap to flip ⟳
Locked

A customer is furious — in public

Use when — an angry customer is going viral and your instinct is to defend, explain, or go quiet.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 48 / 60
49
Script

Your cofounder or first hire wants out

Before the counteroffer, find the real reason.

Use when — the person you most need just signalled they’re leaving — and your hand is reaching for a counteroffer.

SOS tap to flip ⟳
Locked

Your cofounder or first hire wants out

Use when — the person you most need just signalled they’re leaving — and your hand is reaching for a counteroffer.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 49 / 60
50
Script

It’s 3am and you want to quit

Exhausted isn’t a strategy. Don’t decide tonight.

Use when — it’s the middle of the night, everything feels like annihilation, and you want to walk away today.

SOS tap to flip ⟳
Locked

It’s 3am and you want to quit

Use when — it’s the middle of the night, everything feels like annihilation, and you want to walk away today.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 50 / 60
51
Play

Shut down with the lights on

How you close outlasts the company.

Use when — it’s genuinely over, and how you close will outlast the company.

SOS tap to flip ⟳
Locked

Shut down with the lights on

Use when — it’s genuinely over, and how you close will outlast the company.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 51 / 60
52
Principle

The Struggle is the job

Dreams turn to doubt. Nothing works. You’re not failing — you’re founding.

Use when — you’re wondering why you started — and whether everyone can tell you’re drowning.

The Founder Engine tap to flip ⟳
Principle

Use when — you’re wondering why you started — and whether everyone can tell you’re drowning.

The Struggle — when nothing works and you doubt everything — is the standard condition of building, not a verdict on you. “The Struggle is where greatness comes from.” The skill is managing your own psychology through it: focus on the road, not the wall.

The rule

Write down the next move, not the feared disaster. And never decide anything irreversible on your worst day — re-decide after 48 hours.

Avoid

Reading the Struggle as a signal to quit. It’s a signal you’re in the arena.

Done when — You named it out loud (“this is the Struggle, not the end”), wrote the next move, and made no big calls today.

Ben Horowitz, “The Hard Thing About Hard Things” (2014) — The Struggle; managing your own psychology.

The Founder Engine 52 / 60
53
Play

Build a peer bench

Founder isolation is a health risk, not a badge.

Use when — nobody around you understands the weight, and you’ve stopped trying to explain it.

The Founder Engine tap to flip ⟳
Locked

Build a peer bench

Use when — nobody around you understands the weight, and you’ve stopped trying to explain it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 53 / 60
54
Play

Your scoreboard, your guardrails

Determination wins — and determination runs on a scoreboard you control.

Use when — every week feels like losing because the scoreboard belongs to Twitter.

The Founder Engine tap to flip ⟳
Locked

Your scoreboard, your guardrails

Use when — every week feels like losing because the scoreboard belongs to Twitter.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 54 / 60
55
Principle

Two-way doors get decided today

Most decisions are reversible. Stop agonising.

Use when — you’re agonising over a decision you could reverse in a week.

The Founder Engine tap to flip ⟳
Locked

Two-way doors get decided today

Use when — you’re agonising over a decision you could reverse in a week.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 55 / 60
56
Script

Disagree and commit

Conviction without consensus? Say it, then go.

Use when — you have conviction but no consensus — and the team is grinding trying to convince each other.

The Founder Engine tap to flip ⟳
Locked

Disagree and commit

Use when — you have conviction but no consensus — and the team is grinding trying to convince each other.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 56 / 60
57
Play

Protect the maker’s schedule

One 2pm call can kill a whole build day.

Use when — a single mid-afternoon call keeps quietly destroying your whole build day.

The Founder Engine tap to flip ⟳
Locked

Protect the maker’s schedule

Use when — a single mid-afternoon call keeps quietly destroying your whole build day.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 57 / 60
58
Principle

Manage energy, not just hours

Judgment is what fatigue taxes first.

Use when — you’re treating sleep, food and movement as the slack to sacrifice when things get hard.

The Founder Engine tap to flip ⟳
Locked

Manage energy, not just hours

Use when — you’re treating sleep, food and movement as the slack to sacrifice when things get hard.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 58 / 60
59
Principle

The one domino

Name the one thing that makes the rest easier.

Use when — everything feels urgent, the list is infinite, and you’ve been busy all day with nothing moved.

The Founder Engine tap to flip ⟳
Locked

The one domino

Use when — everything feels urgent, the list is infinite, and you’ve been busy all day with nothing moved.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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The Founder Engine 59 / 60
60
Principle

Work on it, then hand it off

Stop being the bottleneck on your own company.

Use when — you’re the bottleneck on your own company because “it’s faster if I do it.”

The Founder Engine tap to flip ⟳
Locked

Work on it, then hand it off

Use when — you’re the bottleneck on your own company because “it’s faster if I do it.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

Get early access
The Founder Engine 60 / 60
The Leap
Validate
First Customers
Ship & Learn
SOS · in the moment
The Founder Engine

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