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Communication

Hard Conversations

Say the thing, keep the relationship

For anyone with a conversation they’ve been avoiding

The feedback nobody’s giving, the conflict you keep dodging, the apology you owe, the “we need to talk.” 60 moves to open the conversation you’re dreading, say the hard thing clearly and kindly, stay calm when it heats up, take criticism without crumbling, and repair the relationship after — for both sides of the table, giving it and getting it.

60 cards · 6 chapters · 6 free · ← → to move · tap a card to flip
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01
Principle

Avoidance Is a Decision Too

Silence isn’t neutral. You’re already paying for it.

Use when — Use when you keep telling yourself you’ll raise it “later,” and later never comes.

Before You Open Your Mouth tap to flip ⟳
Principle

Use when — Use when you keep telling yourself you’ll raise it “later,” and later never comes.

Not having the conversation feels like avoiding the cost. It isn’t. Every day you stay quiet, you pay in resentment, in workarounds, in a relationship slowly curdling — and the other person doesn’t even know there’s a bill running. Avoidance just moves the cost from a hard ten minutes now to a worse mess later, with interest.

The rule

If you’re managing your reaction to it more than once a week, it’s already costing you more than the conversation would.

Example

“I’ve rerouted three requests around Sam to dodge a five-minute talk. That’s the talk happening anyway, just badly.”

Stone, Patton & Heen, “Difficult Conversations”

Before You Open Your Mouth 01 / 60
02
Framework

Find the Issue Under the Issue

You’re rarely angry about the thing you’re angry about.

Use when — Use before you raise it, when the surface complaint feels too small for how charged you are.

Before You Open Your Mouth tap to flip ⟳
Locked

Find the Issue Under the Issue

Use when — Use before you raise it, when the surface complaint feels too small for how charged you are.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 02 / 60
03
Principle

They May Not Have Meant It

You feel the impact. You’re guessing at the intent.

Use when — Use when you’ve decided someone did something to you on purpose.

Before You Open Your Mouth tap to flip ⟳
Locked

They May Not Have Meant It

Use when — Use when you’ve decided someone did something to you on purpose.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 03 / 60
04
Play

Interrogate Your Own Story

You wrote them a villain. Read it back skeptically.

Use when — Use when you catch yourself rehearsing the conversation with a clear bad guy — them.

Before You Open Your Mouth tap to flip ⟳
Locked

Interrogate Your Own Story

Use when — Use when you catch yourself rehearsing the conversation with a clear bad guy — them.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 04 / 60
05
Diagnostic

What Outcome, Exactly

“To finally say it” is venting, not a goal.

Use when — Use right before you commit to having the talk — name the win.

Before You Open Your Mouth tap to flip ⟳
Locked

What Outcome, Exactly

Use when — Use right before you commit to having the talk — name the win.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 05 / 60
06
Diagnostic

Is This Even Yours to Raise?

Some conversations aren’t yours. Some are only yours.

Use when — Use when you’re fired up on someone else’s behalf, or relaying a complaint.

Before You Open Your Mouth tap to flip ⟳
Locked

Is This Even Yours to Raise?

Use when — Use when you’re fired up on someone else’s behalf, or relaying a complaint.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 06 / 60
07
Play

Cool Your Own Heat First

Never open this conversation while flooded. You’ll lose.

Use when — Use when your jaw is tight, your heart’s up, and you want to do it NOW.

Before You Open Your Mouth tap to flip ⟳
Locked

Cool Your Own Heat First

Use when — Use when your jaw is tight, your heart’s up, and you want to do it NOW.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 07 / 60
08
Principle

Name Your Own Contribution

You’re half of this. Find your half before you go in.

Use when — Use when the situation feels 100% their fault — that’s exactly the tell.

Before You Open Your Mouth tap to flip ⟳
Locked

Name Your Own Contribution

Use when — Use when the situation feels 100% their fault — that’s exactly the tell.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 08 / 60
09
Diagnostic

Pick the Moment, Not the Ambush

Right words, wrong moment, still a disaster.

Use when — Use when you know what to say but haven’t chosen where and when.

Before You Open Your Mouth tap to flip ⟳
Locked

Pick the Moment, Not the Ambush

Use when — Use when you know what to say but haven’t chosen where and when.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 09 / 60
10
Principle

Some Things, You Let Go

Not every irritation earns a conversation. Choose your battles.

Use when — Use when you’re building a case to confront something that might just be… small.

Before You Open Your Mouth tap to flip ⟳
Locked

Some Things, You Let Go

Use when — Use when you’re building a case to confront something that might just be… small.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Before You Open Your Mouth 10 / 60
11
Pitfall

Don’t open with the ambush

“Got a sec?” then a gut-punch is a betrayal.

Use when — Use when you’re tempted to slide the hard thing into a casual moment so it feels less awkward for you.

Open the Conversation tap to flip ⟳
Locked

Don’t open with the ambush

Use when — Use when you’re tempted to slide the hard thing into a casual moment so it feels less awkward for you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 11 / 60
12
Script

Flag the weight, ask for the room

Name that it’s hard before you make it hard.

Use when — Use when the topic is heavy and you need their attention and consent, not just their physical presence.

Open the Conversation tap to flip ⟳
Locked

Flag the weight, ask for the room

Use when — Use when the topic is heavy and you need their attention and consent, not just their physical presence.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 12 / 60
13
Play

Lead with the goal you share

Open on the thing you both want, not the thing they did.

Use when — Use when the other person could reasonably hear your concern as an attack on them rather than on a shared problem.

Open the Conversation tap to flip ⟳
Locked

Lead with the goal you share

Use when — Use when the other person could reasonably hear your concern as an attack on them rather than on a shared problem.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 13 / 60
14
Principle

Open it as a learning conversation

Arrive curious about their story, not just armed with yours.

Use when — Use when you’re certain you’re right and walking in to deliver the verdict.

Open the Conversation tap to flip ⟳
Principle

Use when — Use when you’re certain you’re right and walking in to deliver the verdict.

You only ever have half the data: your own. The other person acted inside a story you can’t see — pressures, intentions, constraints. Opening to deliver your conclusion forecloses all of it and guarantees a fight. Opening to learn what happened on their side doesn’t mean you’re soft on the issue; it means you’ll actually solve the real one instead of the one you imagined.

The rule

Open to understand the gap between your stories, not to announce your verdict.

Example

Instead of “You missed the deadline and it’s not okay,” open with “I want to understand what happened with the deadline, because from where I sat it looked like it slipped without warning — and that landed badly.” Same issue, named clearly; their half of the story still gets to exist.

Stone, Patton & Heen, Difficult Conversations (the learning conversation; what-happened)

Open the Conversation 14 / 60
15
Framework

State the issue, not the verdict

Describe what you saw; don’t announce who they are.

Use when — Use when crafting the very first content sentence after you’ve set the frame.

Open the Conversation tap to flip ⟳
Locked

State the issue, not the verdict

Use when — Use when crafting the very first content sentence after you’ve set the frame.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 15 / 60
16
Script

Invite, don’t announce

End your opener with a door, not a full stop.

Use when — Use when you tend to deliver the issue as a sealed verdict and then go quiet, waiting for compliance.

Open the Conversation tap to flip ⟳
Locked

Invite, don’t announce

Use when — Use when you tend to deliver the issue as a sealed verdict and then go quiet, waiting for compliance.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 16 / 60
17
Play

When it’s theirs to raise but they won’t

Open the door for the conversation they keep dodging.

Use when — Use when someone clearly has a problem with you or a decision but keeps it under the surface — clipped replies, cold Slacks, going quiet.

Open the Conversation tap to flip ⟳
Locked

When it’s theirs to raise but they won’t

Use when — Use when someone clearly has a problem with you or a decision but keeps it under the surface — clipped replies, cold Slacks, going quiet.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 17 / 60
18
Script

Contrast to kill the worst-case story

Say what you don’t mean before they assume it.

Use when — Use when your opener could be heard as a bigger, scarier attack than you intend — questioning their competence, commitment, or worth.

Open the Conversation tap to flip ⟳
Locked

Contrast to kill the worst-case story

Use when — Use when your opener could be heard as a bigger, scarier attack than you intend — questioning their competence, commitment, or worth.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 18 / 60
19
Diagnostic

Never Have the Hard One in Text

Slack flattens tone. Some things must be said out loud.

Use when — Use when you’re tempted to fire off the hard message in chat or email because the face-to-face feels worse.

Open the Conversation tap to flip ⟳
Locked

Never Have the Hard One in Text

Use when — Use when you’re tempted to fire off the hard message in chat or email because the face-to-face feels worse.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Open the Conversation 19 / 60
20
Principle

Vagueness Is the Cruelty

Being unclear to be kind is the cruelest thing you can do.

Use when — Use when you’re tempted to soften the message until it disappears.

Say the Hard Thing tap to flip ⟳
Principle

Use when — Use when you’re tempted to soften the message until it disappears.

You think you’re protecting them. You’re not. When you fog the message — “maybe think about how that came across” — they walk away unsure anything’s wrong, repeat it, and pay for it later when the real cost lands. The kindness you feel is for you, not them. Clear is kind. Unclear is unkind. The discomfort of saying the actual sentence is a one-time tax; the cost of them never knowing compounds.

The rule

If they can leave the conversation unsure there was a problem, you weren’t kind — you were a coward.

Example

Not “there were some concerns about the deck.” Instead: “The numbers on slide 4 were wrong and the client noticed. That can’t happen again.”

Brené Brown, “Dare to Lead” — “Clear is kind. Unclear is unkind.”

Say the Hard Thing 20 / 60
21
Play

Hold the Line Without Hardening

Stay soft on the person, firm on the point — under pushback.

Use when — Use when they push back and you feel yourself either caving or going cold.

Say the Hard Thing tap to flip ⟳
Locked

Hold the Line Without Hardening

Use when — Use when they push back and you feel yourself either caving or going cold.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 21 / 60
22
Script

Decline a Peer Cleanly

Say no to a colleague without the maybe, the guilt, or the slow ghost.

Use when — Use when a peer asks for time, help, or a yes you can’t give — and you have no authority card to play.

Say the Hard Thing tap to flip ⟳
Locked

Decline a Peer Cleanly

Use when — Use when a peer asks for time, help, or a yes you can’t give — and you have no authority card to play.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 22 / 60
23
Script

Name the Elephant

Say the thing everyone in the room is carefully not saying.

Use when — Use when there’s an obvious problem the whole group is dancing around.

Say the Hard Thing tap to flip ⟳
Locked

Name the Elephant

Use when — Use when there’s an obvious problem the whole group is dancing around.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 23 / 60
24
Play

Ask for the One Change

End with a single, specific, doable request — not a wish list.

Use when — Use when you’ve said the hard thing and need it to actually change something.

Say the Hard Thing tap to flip ⟳
Locked

Ask for the One Change

Use when — Use when you’ve said the hard thing and need it to actually change something.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 24 / 60
25
Pitfall

Stop Apologising It Away

Over-explaining your point quietly deletes it.

Use when — Use when you notice yourself padding the message with sorries and justifications.

Say the Hard Thing tap to flip ⟳
Locked

Stop Apologising It Away

Use when — Use when you notice yourself padding the message with sorries and justifications.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 25 / 60
26
Principle

Care Personally While You Cut

Challenge directly AND give a damn — out loud, in the same breath.

Use when — Use when you fear that saying the hard thing will read as ‘I don’t like you.’

Say the Hard Thing tap to flip ⟳
Locked

Care Personally While You Cut

Use when — Use when you fear that saying the hard thing will read as ‘I don’t like you.’

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 26 / 60
27
Script

Tell the Powerful Person the Hard Thing

Say the true thing upward without torching your standing.

Use when — Use when you need to give hard feedback or push back to someone above you — your boss, a senior leader, a client.

Say the Hard Thing tap to flip ⟳
Locked

Tell the Powerful Person the Hard Thing

Use when — Use when you need to give hard feedback or push back to someone above you — your boss, a senior leader, a client.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 27 / 60
28
Play

When You’ve Said It Before

Third time raising it? The topic just changed.

Use when — Use when you’ve had this exact conversation before and nothing has changed.

Say the Hard Thing tap to flip ⟳
Locked

When You’ve Said It Before

Use when — Use when you’ve had this exact conversation before and nothing has changed.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Say the Hard Thing 28 / 60
29
Principle

Heat Is Data, Not a Detour

When they flare up, the conversation just got honest.

Use when — Use when they suddenly get defensive, raise their voice, or tear up — and you want to bolt.

When It Heats Up tap to flip ⟳
Principle

Use when — Use when they suddenly get defensive, raise their voice, or tear up — and you want to bolt.

The moment emotion shows up, your instinct says the conversation went wrong. It didn’t — it just got real. Patterson’s rule: people don’t get defensive about the content, they get defensive when they feel unsafe. The heat is telling you a need got threatened — respect, fairness, belonging — not that your point was bad. Treat the flare as a signal to rebuild safety, not as a verdict on whether to continue.

The rule

When emotion spikes, stop pushing content and start restoring safety.

Example

They snap “So now I’m the problem?” Don’t defend the point. Say: “No — and the fact this landed that hard tells me I framed it badly. Let me start over.”

Patterson et al., “Crucial Conversations” (safety)

When It Heats Up 29 / 60
30
Play

Don’t Catch Their Fire

Their volume is an invitation. Decline it.

Use when — Use when the other person’s voice climbs and you feel yours starting to climb to match.

When It Heats Up tap to flip ⟳
Locked

Don’t Catch Their Fire

Use when — Use when the other person’s voice climbs and you feel yours starting to climb to match.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 30 / 60
31
Script

Label the Heat, Don’t Solve It

Name what they’re feeling before you touch what they said.

Use when — Use mid-conflict when they’re visibly angry or frustrated and not hearing a word of your reasoning.

When It Heats Up tap to flip ⟳
Locked

Label the Heat, Don’t Solve It

Use when — Use mid-conflict when they’re visibly angry or frustrated and not hearing a word of your reasoning.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 31 / 60
32
Play

The Strategic Pause

Silence is a tool, not an awkward gap.

Use when — Use when the exchange is moving too fast to think — ping-pong replies, talking over each other.

When It Heats Up tap to flip ⟳
Locked

The Strategic Pause

Use when — Use when the exchange is moving too fast to think — ping-pong replies, talking over each other.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 32 / 60
33
Diagnostic

When You’re the One Flooding

Your heart’s at 100 bpm. You’ve already lost the plot.

Use when — Use when YOU feel hijacked — face hot, heart pounding, going blank or seeing red mid-conversation.

When It Heats Up tap to flip ⟳
Locked

When You’re the One Flooding

Use when — Use when YOU feel hijacked — face hot, heart pounding, going blank or seeing red mid-conversation.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 33 / 60
34
Script

Let’s Take Five

Call the break without making it sound like surrender.

Use when — Use when either of you is too hot to think and the conversation is generating damage, not progress.

When It Heats Up tap to flip ⟳
Locked

Let’s Take Five

Use when — Use when either of you is too hot to think and the conversation is generating damage, not progress.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 34 / 60
35
Diagnostic

When They Go Silent

Shutting down is loud. Read which kind it is.

Use when — Use when the other person stops talking, gives one-word answers, or stares at the table.

When It Heats Up tap to flip ⟳
Locked

When They Go Silent

Use when — Use when the other person stops talking, gives one-word answers, or stares at the table.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 35 / 60
36
Principle

Person Versus Problem

Sit on the same side of the table as the issue.

Use when — Use when it’s turning into you-versus-them instead of both-of-you-versus-the-problem.

When It Heats Up tap to flip ⟳
Locked

Person Versus Problem

Use when — Use when it’s turning into you-versus-them instead of both-of-you-versus-the-problem.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 36 / 60
37
Script

Defuse the False Accusation

They’ve got it wrong — and getting louder won’t fix that.

Use when — Use when they accuse you of something untrue or unfair and you feel the urge to defend hard.

When It Heats Up tap to flip ⟳
Locked

Defuse the False Accusation

Use when — Use when they accuse you of something untrue or unfair and you feel the urge to defend hard.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 37 / 60
38
Play

Slow the Spiral

When everything’s on the table, put most of it back.

Use when — Use when the conflict is sprawling — old grievances, side issues, a dozen accusations at once.

When It Heats Up tap to flip ⟳
Locked

Slow the Spiral

Use when — Use when the conflict is sprawling — old grievances, side issues, a dozen accusations at once.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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When It Heats Up 38 / 60
39
Play

Don’t defend in the first ten seconds

Your first reaction is data collection, not a verdict.

Use when — Use when someone hits you with criticism and your jaw tightens.

Receiving It tap to flip ⟳
Locked

Don’t defend in the first ten seconds

Use when — Use when someone hits you with criticism and your jaw tightens.

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Receiving It 39 / 60
40
Framework

Which feedback is this, actually?

Most feedback fights are a wires-crossed mismatch of three things.

Use when — Use when feedback lands wrong, or you want one and got another.

Receiving It tap to flip ⟳
Locked

Which feedback is this, actually?

Use when — Use when feedback lands wrong, or you want one and got another.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 40 / 60
41
Diagnostic

The three triggers that make you reject good feedback

You’re not disagreeing. One of three buttons just got pushed.

Use when — Use when you feel an urge to dismiss feedback fast.

Receiving It tap to flip ⟳
Locked

The three triggers that make you reject good feedback

Use when — Use when you feel an urge to dismiss feedback fast.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 41 / 60
42
Principle

Separate the signal from the bad delivery

They delivered it like a brick. There may still be gold in it.

Use when — Use when feedback comes wrapped in bad timing, bad tone, or an insult.

Receiving It tap to flip ⟳
Principle

Use when — Use when feedback comes wrapped in bad timing, bad tone, or an insult.

The easiest way to dodge true feedback is to disqualify it on delivery. “He was so aggressive about it” lets you ignore the part that was correct. But delivery and content are two different evaluations. You’re allowed to think someone handled it terribly AND that they had a point. The skill is to extract the signal from the noise instead of throwing out both.

The rule

How they said it and whether it’s true are separate questions — answer them separately.

Example

Internally: “That was a rough way to put it. Setting tone aside — is the actual point true?” You can address the tone later, on its own.

Avoid

Using “the way you said that” as the reason you never look at the substance.

Receiving It 42 / 60
43
Script

Make the vague specific

“Be more strategic” is useless until you make them show you.

Use when — Use when feedback is a label, an adjective, or a vibe.

Receiving It tap to flip ⟳
Locked

Make the vague specific

Use when — Use when feedback is a label, an adjective, or a vibe.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 43 / 60
44
Principle

Sit with the sting

The wave of heat lasts about ninety seconds. Outlast it.

Use when — Use when feedback stings and you want to respond right now.

Receiving It tap to flip ⟳
Locked

Sit with the sting

Use when — Use when feedback stings and you want to respond right now.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 44 / 60
45
Play

Find the 10% That’s True

Even unfair feedback usually has one true sliver. Mine it.

Use when — Use when feedback feels mostly wrong, exaggerated, or unjust.

Receiving It tap to flip ⟳
Locked

Find the 10% That’s True

Use when — Use when feedback feels mostly wrong, exaggerated, or unjust.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 45 / 60
46
Framework

Decide what to act on — and what to drop

Taking feedback well isn’t obeying all of it.

Use when — Use after the conversation, when you’re sorting what to do with it.

Receiving It tap to flip ⟳
Locked

Decide what to act on — and what to drop

Use when — Use after the conversation, when you’re sorting what to do with it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 46 / 60
47
Script

Thank them so they tell you again

How you close decides whether anyone ever tells you the truth again.

Use when — Use at the end of any hard feedback, even feedback you reject.

Receiving It tap to flip ⟳
Locked

Thank them so they tell you again

Use when — Use at the end of any hard feedback, even feedback you reject.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 47 / 60
48
Diagnostic

Feedback from someone you don’t respect

Consider the source — but don’t let the source delete the message.

Use when — Use when the critic is someone whose judgement you don’t rate.

Receiving It tap to flip ⟳
Locked

Feedback from someone you don’t respect

Use when — Use when the critic is someone whose judgement you don’t rate.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 48 / 60
49
Pitfall

The performative “thank you for the feedback” trap

Looking unbothered isn’t the same as taking it in.

Use when — Use when you catch yourself receiving feedback “well” a little too smoothly.

Receiving It tap to flip ⟳
Locked

The performative “thank you for the feedback” trap

Use when — Use when you catch yourself receiving feedback “well” a little too smoothly.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Receiving It 49 / 60
50
Play

End on the verb, not the vibe

A good talk with no agreed action is just a nice chat.

Use when — Use when the conversation feels resolved emotionally but nothing concrete has been decided.

Repair & Resolve tap to flip ⟳
Locked

End on the verb, not the vibe

Use when — Use when the conversation feels resolved emotionally but nothing concrete has been decided.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 50 / 60
51
Script

The apology with no “if” in it

“I’m sorry if you were upset” is not an apology.

Use when — Use when you actually caused harm and need to repair, not just smooth things over.

Repair & Resolve tap to flip ⟳
Locked

The apology with no “if” in it

Use when — Use when you actually caused harm and need to repair, not just smooth things over.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 51 / 60
52
Principle

Trust comes back in small repayments

You can’t apologise your way back to trust. You behave your way back.

Use when — Use after a real rupture where the other person now doubts your reliability or motives.

Repair & Resolve tap to flip ⟳
Principle

Use when — Use after a real rupture where the other person now doubts your reliability or motives.

A rupture spends trust like a withdrawal; one good conversation doesn’t refill the account. Trust rebuilds through a stack of small, kept promises that the other person can see — predictability over time, not one grand gesture. The fastest way to rebuild is to make a deliberately small commitment and keep it visibly, then another. Don’t over-promise to fix the feeling fast; a missed big promise digs the hole deeper.

The rule

Make small promises you’ll definitely keep, then keep them where they can see.

Example

Instead of “I’ll never drop the ball again,” say “I’ll send you the recap by 5pm today” — then do, every day this week.

Avoid

Grand declarations of a changed person. They’re a withdrawal, not a deposit.

Repair & Resolve 52 / 60
53
Play

Send the repair attempt anyway

The gesture that stops the spiral, even when you’re still annoyed.

Use when — Use mid-conflict or just after, when things are tense and pride says wait for them to move first.

Repair & Resolve tap to flip ⟳
Locked

Send the repair attempt anyway

Use when — Use mid-conflict or just after, when things are tense and pride says wait for them to move first.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 53 / 60
54
Script

Clean up after you lost your cool

You snapped. Name it before they decide what it meant.

Use when — Use when you got sharp, sarcastic, or flooded and the conversation went sideways because of you.

Repair & Resolve tap to flip ⟳
Locked

Clean up after you lost your cool

Use when — Use when you got sharp, sarcastic, or flooded and the conversation went sideways because of you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 54 / 60
55
Framework

Dig under the positions to the need

You’re stuck because you’re arguing solutions, not interests.

Use when — Use when you’re deadlocked, each repeating your position with no give.

Repair & Resolve tap to flip ⟳
Locked

Dig under the positions to the need

Use when — Use when you’re deadlocked, each repeating your position with no give.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 55 / 60
56
Play

Agree to disagree, on the record

You won’t converge. Make the disagreement workable anyway.

Use when — Use when it’s a genuine values or judgment difference that more talking won’t close, and you still have to work together.

Repair & Resolve tap to flip ⟳
Locked

Agree to disagree, on the record

Use when — Use when it’s a genuine values or judgment difference that more talking won’t close, and you still have to work together.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 56 / 60
57
Play

The follow-up that makes it stick

The conversation that matters most happens a week later.

Use when — Use after any hard talk where you agreed something would change.

Repair & Resolve tap to flip ⟳
Locked

The follow-up that makes it stick

Use when — Use after any hard talk where you agreed something would change.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 57 / 60
58
Diagnostic

Mend the relationship, not just the issue

The problem’s solved but it’s still weird between you.

Use when — Use when the substance got resolved but the relationship still feels cold or guarded.

Repair & Resolve tap to flip ⟳
Locked

Mend the relationship, not just the issue

Use when — Use when the substance got resolved but the relationship still feels cold or guarded.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 58 / 60
59
Pitfall

When it can’t be resolved

Some conversations don’t close. Stop digging.

Use when — Use when you’ve tried repeatedly and the other person won’t engage, owns nothing, or operates in bad faith.

Repair & Resolve tap to flip ⟳
Locked

When it can’t be resolved

Use when — Use when you’ve tried repeatedly and the other person won’t engage, owns nothing, or operates in bad faith.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 59 / 60
60
Script

State the Boundary and the Consequence

When asking hasn’t worked: name the line and what YOU’ll do.

Use when — Use when requests and conversations have failed and you need to set a firm limit — the hardest thing to deliver well.

Repair & Resolve tap to flip ⟳
Locked

State the Boundary and the Consequence

Use when — Use when requests and conversations have failed and you need to set a firm limit — the hardest thing to deliver well.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Repair & Resolve 60 / 60
Before You Open Your Mouth
Open the Conversation
Say the Hard Thing
When It Heats Up
Receiving It
Repair & Resolve

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