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Leadership

New Manager

The first 90 days

For the just-promoted individual contributor

Promoted for the work — now judged on the team. 60 moves with the exact words, from your first team meeting to your 90-day review. Including the SOS cards for the moments that find you unprepared.

60 cards · 6 chapters · 6 free · ← → to move · tap a card to flip
✓ Source-grounded ✓ Human-reviewed How it’s made →
01
Principle

The job actually changed

You were promoted for your work. That’s now the trap.

Use when — you’re a week in, still doing your old job — with meetings on top.

Day One tap to flip ⟳
Principle

Use when — you’re a week in, still doing your old job — with meetings on top.

Your output is no longer your work — it’s the team’s. Every instinct that made you great (jump in, fix it fast, be the one who knows) now quietly works against you, because every problem you grab is a rep your team doesn’t get.

The rule

Score your week by what the team shipped without you touching it.

Avoid

Keeping the hardest tickets “because it’s faster”. That’s how your strongest person ends up bored — and gone.

Done when — You’ve written the three things only you can do — decide, unblock, grow people — and handed one old task over today.

Andy Grove, “High Output Management” — your output = your team’s output.

Day One 01 / 60
02
Script

Your first team meeting

Ten faces, one question: who are you going to be?

Use when — it’s day one and the room is waiting to find out what changes.

Day One tap to flip ⟳
Locked

Your first team meeting

Use when — it’s day one and the room is waiting to find out what changes.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 02 / 60
03
Play

The boss contract

Your manager already has a scorecard for you. It’s unwritten.

Use when — it’s week one and nobody has defined what “doing well” means.

Day One tap to flip ⟳
Locked

The boss contract

Use when — it’s week one and nobody has defined what “doing well” means.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 03 / 60
04
Script

Yesterday’s peers, today’s reports

Last month’s lunch buddy now reports to you. Name it.

Use when — you’re avoiding the “so… this is weird” conversation with a friend.

Day One tap to flip ⟳
Locked

Yesterday’s peers, today’s reports

Use when — you’re avoiding the “so… this is weird” conversation with a friend.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 04 / 60
05
Play

The listening tour

Before you change anything, earn the right to.

Use when — everything looks broken and you’re itching to start fixing.

Day One tap to flip ⟳
Locked

The listening tour

Use when — everything looks broken and you’re itching to start fixing.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 05 / 60
06
Pitfall

Look before you bulldoze

That “pointless” process probably holds up a wall.

Use when — you’ve spotted an obviously stupid process and want it gone this week.

Day One tap to flip ⟳
Locked

Look before you bulldoze

Use when — you’ve spotted an obviously stupid process and want it gone this week.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 06 / 60
07
Framework

Name the situation you walked into

Turnaround or healthy team? The same energy ruins one of them.

Use when — you’re itching to lead, but you haven’t named what kind of team you actually inherited.

Day One tap to flip ⟳
Locked

Name the situation you walked into

Use when — you’re itching to lead, but you haven’t named what kind of team you actually inherited.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 07 / 60
08
Play

Tell them how you operate

Don’t make the team reverse-engineer you for three weeks.

Use when — it’s week one and your team is quietly guessing at your preferences.

Day One tap to flip ⟳
Locked

Tell them how you operate

Use when — it’s week one and your team is quietly guessing at your preferences.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 08 / 60
09
Principle

Learn the work like a beginner, not a fraud

You manage it now. You have zero seniority on the craft.

Use when — you’re managing work you’ve never personally done, and you’re tempted to bluff fluency.

Day One tap to flip ⟳
Locked

Learn the work like a beginner, not a fraud

Use when — you’re managing work you’ve never personally done, and you’re tempted to bluff fluency.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 09 / 60
10
Script

The person who wanted your job

A passed-over rival can poison a team faster than anything outside it.

Use when — someone on your new team applied for your role and didn’t get it.

Day One tap to flip ⟳
Locked

The person who wanted your job

Use when — someone on your new team applied for your role and didn’t get it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Day One 10 / 60
11
Play

Run 1:1s that surface problems early

The 30 minutes a week that prevents most disasters.

Use when — you “talk all the time anyway” and are about to skip them.

Operating System tap to flip ⟳
Play

Use when — you “talk all the time anyway” and are about to skip them.

The 1:1 is your early-warning system. It’s their meeting, not your status update — run it right and problems reach you while they’re still small.

  1. 30 minutes, weekly, recurring. Never cancel — only move.
  2. Their agenda first; you bring 70% listening.
  3. Always ask: “What was the most frustrating part of your week?”
  4. End with one concrete promise — and keep it.
The rule

One kept promise per 1:1 beats ten intentions.

Avoid

Turning it into a status report, or cancelling when busy — that says they’re your lowest priority.

Done when — Recurring 1:1s with every report, titled with their name — and your first promises logged.

Andy Grove, “High Output Management”; Camille Fournier, “The Manager’s Path”.

Operating System 11 / 60
12
Play

No agenda, no meeting

A meeting without a decision is a stolen hour — times ten.

Use when — your team’s week is gridlocked with meetings nobody can explain.

Operating System tap to flip ⟳
Locked

No agenda, no meeting

Use when — your team’s week is gridlocked with meetings nobody can explain.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 12 / 60
13
Play

Guard the maker hours

Your calendar is your strategy — unguarded, it becomes everyone else’s.

Use when — you end every day busy, behind, and unable to say what you did.

Operating System tap to flip ⟳
Locked

Guard the maker hours

Use when — you end every day busy, behind, and unable to say what you did.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 13 / 60
14
Principle

Decide at 70%

A timely 70% call beats a perfect one next week.

Use when — a decision has been “almost ready” for three days and the team is idling.

Operating System tap to flip ⟳
Locked

Decide at 70%

Use when — a decision has been “almost ready” for three days and the team is idling.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 14 / 60
15
Script

Push back without burning

Your boss adds project #7. Your team is at capacity.

Use when — saying yes again means dropping something silently — and you know it.

Operating System tap to flip ⟳
Locked

Push back without burning

Use when — saying yes again means dropping something silently — and you know it.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 15 / 60
16
Play

Two inbox windows, not forty glances

Fast replies feel like work. They’re where your real work dies.

Use when — you keep chat open “to stay responsive” and your real work takes twice as long.

Operating System tap to flip ⟳
Locked

Two inbox windows, not forty glances

Use when — you keep chat open “to stay responsive” and your real work takes twice as long.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 16 / 60
17
Play

Keep a decision log

So the same debate doesn’t resurface every three weeks.

Use when — a decision you already made is being re-argued, and people “remember” different outcomes.

Operating System tap to flip ⟳
Locked

Keep a decision log

Use when — a decision you already made is being re-argued, and people “remember” different outcomes.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 17 / 60
18
Play

Run the standup for blockers, not status

A status report aimed at you teaches the team to perform, not help.

Use when — your standup is fifteen minutes of polished “yesterday I / today I / no blockers,” all aimed at you.

Operating System tap to flip ⟳
Locked

Run the standup for blockers, not status

Use when — your standup is fifteen minutes of polished “yesterday I / today I / no blockers,” all aimed at you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 18 / 60
19
Play

Default the meeting to a doc

If it’s just information moving, it’s an email wearing a calendar invite.

Use when — your week is wall-to-wall calls and you accept every invite to seem collaborative.

Operating System tap to flip ⟳
Locked

Default the meeting to a doc

Use when — your week is wall-to-wall calls and you accept every invite to seem collaborative.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 19 / 60
20
Framework

Route what goes up, down, and sideways

Right now you’re a sponge that absorbs information and a wall that blocks it.

Use when — your boss gets blindsided, your team operates blind, and a peer team gets surprised by something you knew.

Operating System tap to flip ⟳
Locked

Route what goes up, down, and sideways

Use when — your boss gets blindsided, your team operates blind, and a peer team gets surprised by something you knew.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 20 / 60
21
Play

Audit yourself as the bottleneck

The work you’re best at is exactly where the team’s queue forms.

Use when — decisions, reviews, and unblocks are piling up on you while your own output feels invisible.

Operating System tap to flip ⟳
Locked

Audit yourself as the bottleneck

Use when — decisions, reviews, and unblocks are piling up on you while your own output feels invisible.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Operating System 21 / 60
22
Framework

Delegate by level (1–7)

Delegation isn’t on/off. It has seven settings.

Use when — a handoff just bounced back with “wait — I thought YOU were deciding”.

Through Others tap to flip ⟳
Locked

Delegate by level (1–7)

Use when — a handoff just bounced back with “wait — I thought YOU were deciding”.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 22 / 60
23
Pitfall

Who’s got the monkey?

Every “leave it with me” puts their problem on your back.

Use when — your evenings are spent solving problems your team carried into your office.

Through Others tap to flip ⟳
Pitfall

Use when — your evenings are spent solving problems your team carried into your office.

Each report’s problem is a monkey. Say “leave it with me” and the monkey jumps to your back — multiply by the team, and you work for them now. Care for the person; leave the monkey where it can grow them.

Instead of

“Leave it with me — I’ll figure it out.”

Say

“Good catch. What do you think we should do?”

Then

“Run with option B — tell me Friday how it went.”

The rule

They leave with the monkey and a next move. You keep none you didn’t choose.

Avoid

“It’s faster if I do it.” True today, false forever — speed now is the tax that keeps them dependent.

Done when — A full day with zero new monkeys accepted.

Oncken & Wass, “Who’s Got the Monkey?”, HBR (1974).

Through Others 23 / 60
24
Diagnostic

Skill or will?

Diagnose before you manage. The fix depends on the cause.

Use when — someone’s underperforming and you’re about to guess at the cure.

Through Others tap to flip ⟳
Diagnostic

Use when — someone’s underperforming and you’re about to guess at the cure.

Underperformance is can’t (skill) or won’t (will) — and the treatments are opposites.

High will · low skillGUIDE — teach, pair, give reps and proximity.
High skill · low willEXCITE — find what demotivated them; fix that.
Low skill · low willDIRECT — tight instructions, short loops, close supervision.
High skill · high willDELEGATE — give room and get out of the way.
The rule

Never act on performance until you’ve named the quadrant.

Avoid

Sending your bored top performer to training. It’s a will problem — hand them the gnarly project instead.

Done when — Your trickiest report is plotted, and your next move matches the quadrant.

Max Landsberg, “The Tao of Coaching”; Grove’s task-relevant maturity.

Through Others 24 / 60
25
Play

Run a stay interview

Ask why they stay — before an exit interview tells you why they left.

Use when — you realise you only learn what people want when they resign.

Through Others tap to flip ⟳
Locked

Run a stay interview

Use when — you realise you only learn what people want when they resign.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 25 / 60
26
Play

Coach, don’t solve

Your answers are making them weaker.

Use when — you give answers all day — and they keep coming back for more.

Through Others tap to flip ⟳
Locked

Coach, don’t solve

Use when — you give answers all day — and they keep coming back for more.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 26 / 60
27
Play

Hand over the outcome, not the recipe

Specify the destination. Say nothing about the route.

Use when — you delegate a task and every micro-decision bounces straight back to you.

Through Others tap to flip ⟳
Locked

Hand over the outcome, not the recipe

Use when — you delegate a task and every micro-decision bounces straight back to you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 27 / 60
28
Principle

Praise it within the week, name the exact thing

“Great job, team” is noise. Name the action, the skill, the result.

Use when — someone did genuinely good work and you’re about to let it pass with a vague “nice one.”

Through Others tap to flip ⟳
Locked

Praise it within the week, name the exact thing

Use when — someone did genuinely good work and you’re about to let it pass with a vague “nice one.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 28 / 60
29
Play

Make it safe to say the hard thing

React badly to bad news once, and you become the last to know.

Use when — you want problems to reach you while they’re still small.

Through Others tap to flip ⟳
Play

Use when — you want problems to reach you while they’re still small.

Psychological safety isn’t softness — it’s the early-warning system that keeps you from being the last to know something’s on fire. You build it on purpose, in three moves.

  1. Frame the work as a learning problem: “this is new — we’ll get things wrong.”
  2. Ask genuine questions, then stop talking and actually listen.
  3. When someone surfaces a mistake or bad news, thank them for raising it before you do anything else.
The rule

When someone surfaces a problem or error, your first response is gratitude and zero blame — “what can we learn?” before “who did this?”

Avoid

Meeting the first bad news with frustration or blame. The team quietly learns to stop telling you things.

Done when — In the last month a report told you something you didn’t want to hear — a risk, a mistake, a disagreement — and you can name how you responded.

Amy Edmondson, “The Fearless Organization.”

Through Others 29 / 60
30
Principle

Manage each person off their wiring

Fair doesn’t mean identical. Read the person in front of you.

Use when — you’re tempted to run the same playbook on everyone “to be fair.”

Through Others tap to flip ⟳
Locked

Manage each person off their wiring

Use when — you’re tempted to run the same playbook on everyone “to be fair.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 30 / 60
31
Framework

Feed the three drivers

When it isn’t a pay problem, it’s one of these three.

Use when — someone’s motivation has dipped and a bonus isn’t the answer.

Through Others tap to flip ⟳
Locked

Feed the three drivers

Use when — someone’s motivation has dipped and a bonus isn’t the answer.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 31 / 60
32
Play

Onboard with a 30-day plan, not a firehose

Give a new hire a map and an early win — not all the access at once.

Use when — someone new starts and your instinct is to grant every login and point them at the docs.

Through Others tap to flip ⟳
Locked

Onboard with a 30-day plan, not a firehose

Use when — someone new starts and your instinct is to grant every login and point them at the docs.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 32 / 60
33
Principle

Sponsor, don’t just mentor

Mentors give advice. Sponsors spend their own credibility.

Use when — you have a high-potential report and you’ve been giving them coffee and advice for months.

Through Others tap to flip ⟳
Locked

Sponsor, don’t just mentor

Use when — you have a high-potential report and you’ve been giving them coffee and advice for months.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Through Others 33 / 60
34
Script

Feedback that lands: SBI

Say the hard thing without them shutting down.

Use when — you’ve been “hinting” for two weeks and nothing’s changed.

Straight Talk tap to flip ⟳
Locked

Feedback that lands: SBI

Use when — you’ve been “hinting” for two weeks and nothing’s changed.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 34 / 60
35
Script

Open the conversation you’re dreading

You’ve rehearsed it five times. Here’s the first 60 seconds.

Use when — the talk is booked, your stomach is in knots, and you’re tempted to soften it to mush.

Straight Talk tap to flip ⟳
Locked

Open the conversation you’re dreading

Use when — the talk is booked, your stomach is in knots, and you’re tempted to soften it to mush.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 35 / 60
36
Diagnostic

Name the performance gap early

The kind date to say it was yesterday. The next kindest is today.

Use when — someone’s been below the bar for weeks and you’ve said everything except the thing.

Straight Talk tap to flip ⟳
Locked

Name the performance gap early

Use when — someone’s been below the bar for weeks and you’ve said everything except the thing.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 36 / 60
37
Script

Ask for the one thing

“Any feedback?” gets you nothing. Ask narrow, then shut up.

Use when — you want honest feedback on yourself and you’re about to ask “any feedback for me?”

Straight Talk tap to flip ⟳
Locked

Ask for the one thing

Use when — you want honest feedback on yourself and you’re about to ask “any feedback for me?”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 37 / 60
38
Framework

Care personally and challenge directly

Going easy to be “nice” is the kindest-looking way to fail someone.

Use when — a hard conversation is coming and your instinct is to soften the message to protect the relationship.

Straight Talk tap to flip ⟳
Locked

Care personally and challenge directly

Use when — a hard conversation is coming and your instinct is to soften the message to protect the relationship.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 38 / 60
39
Script

Say no to your team, cleanly

A vague “now’s not a good time” reads as “I don’t rate you.”

Use when — you have to turn down a request from one of your own reports.

Straight Talk tap to flip ⟳
Locked

Say no to your team, cleanly

Use when — you have to turn down a request from one of your own reports.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 39 / 60
40
Principle

Deliver the decision you lost

You argued against it and lost. Now you roll it out as yours.

Use when — you have to announce a reorg or policy you argued against and didn’t win.

Straight Talk tap to flip ⟳
Locked

Deliver the decision you lost

Use when — you have to announce a reorg or policy you argued against and didn’t win.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 40 / 60
41
Script

Bad news lands in person, headline first

No promotion, no raise — say it in sentence one, then go quiet.

Use when — you have to tell someone they didn’t get the promotion, the raise, or the role.

Straight Talk tap to flip ⟳
Locked

Bad news lands in person, headline first

Use when — you have to tell someone they didn’t get the promotion, the raise, or the role.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 41 / 60
42
Script

Apologise like you mean it

“Sorry if anyone felt…” is PR. The team can tell.

Use when — you’ve screwed up with the team and you’re tempted to defend your intent.

Straight Talk tap to flip ⟳
Locked

Apologise like you mean it

Use when — you’ve screwed up with the team and you’re tempted to defend your intent.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Straight Talk 42 / 60
43
Script

They’re crying in your 1:1

Mid-sentence, tears. Your instinct is to fix or flee. Do neither.

Use when — emotion just entered the room and you have no idea what to do with your face.

SOS tap to flip ⟳
Locked

They’re crying in your 1:1

Use when — emotion just entered the room and you have no idea what to do with your face.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 43 / 60
44
Script

“Can we talk?” — they might quit

The empty calendar invite from your best person.

Use when — you suspect the next sentence is “I’ve been thinking about leaving.”

SOS tap to flip ⟳
Locked

“Can we talk?” — they might quit

Use when — you suspect the next sentence is “I’ve been thinking about leaving.”

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 44 / 60
45
Play

Two of yours are at war

Meetings are passive-aggressive theatre. Slack has gone quiet-hostile.

Use when — the team has started routing around two people who can’t work together.

SOS tap to flip ⟳
Locked

Two of yours are at war

Use when — the team has started routing around two people who can’t work together.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 45 / 60
46
Script

Own the screwup

Your mistake is public and the room is waiting.

Use when — something you decided went wrong and the temptation to explain-away is enormous.

SOS tap to flip ⟳
Locked

Own the screwup

Use when — something you decided went wrong and the temptation to explain-away is enormous.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 46 / 60
47
Script

A report undercuts you in the meeting

Don’t win it live. Acknowledge, move on, handle it tomorrow.

Use when — a report contradicts or undercuts you mid-meeting and the room is watching.

SOS tap to flip ⟳
Locked

A report undercuts you in the meeting

Use when — a report contradicts or undercuts you mid-meeting and the room is watching.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 47 / 60
48
Script

The firing day itself

Under 15 minutes, decision in sentence two, never a debate.

Use when — you have to terminate someone and the meeting is today.

SOS tap to flip ⟳
Locked

The firing day itself

Use when — you have to terminate someone and the meeting is today.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 48 / 60
49
Script

The brilliant jerk

Your tolerance of it IS the message. The team is watching.

Use when — a top performer is corroding the team and you’re tempted to excuse it for the output.

SOS tap to flip ⟳
Locked

The brilliant jerk

Use when — a top performer is corroding the team and you’re tempted to excuse it for the output.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 49 / 60
50
Script

The raise you can’t give

Vague hope is worse than an honest no.

Use when — someone asks for a raise or promotion you genuinely can’t grant right now.

SOS tap to flip ⟳
Locked

The raise you can’t give

Use when — someone asks for a raise or promotion you genuinely can’t grant right now.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 50 / 60
51
Script

They went over your head

The escalation is a symptom. Treat it as the crime and you bury the cause.

Use when — a report took an issue straight to your boss instead of to you.

SOS tap to flip ⟳
Locked

They went over your head

Use when — a report took an issue straight to your boss instead of to you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 51 / 60
52
Script

The hire isn’t working out

Decide inside the probation window. Sunk-cost hope is the trap.

Use when — a new hire is clearly missing the mark and they’re still on probation.

SOS tap to flip ⟳
Locked

The hire isn’t working out

Use when — a new hire is clearly missing the mark and they’re still on probation.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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SOS 52 / 60
53
Principle

The fraud feeling is the stretch

That “they’ll find me out” voice? Everyone in the room has it.

Use when — Sunday night dread is telling you the promotion was a clerical error.

Protect the Engine tap to flip ⟳
Locked

The fraud feeling is the stretch

Use when — Sunday night dread is telling you the promotion was a clerical error.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Protect the Engine 53 / 60
54
Play

Log off like you mean it

Your 9pm “quick question” sets everyone’s alarm clock.

Use when — your evenings have dissolved into Slack and the team is starting to match your hours.

Protect the Engine tap to flip ⟳
Locked

Log off like you mean it

Use when — your evenings have dissolved into Slack and the team is starting to match your hours.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Protect the Engine 54 / 60
55
Play

The 90-day scorecard

Month three. Time to grade the foundation you just built.

Use when — the firehose has eased just enough to ask: did the first 90 days work?

Protect the Engine tap to flip ⟳
Locked

The 90-day scorecard

Use when — the firehose has eased just enough to ask: did the first 90 days work?

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Protect the Engine 55 / 60
56
Play

Manage your energy, not your calendar

A packed calendar can still deliver a depleted you to what matters.

Use when — you schedule perfectly — zero gaps — and show up drained to the things that matter most.

Protect the Engine tap to flip ⟳
Locked

Manage your energy, not your calendar

Use when — you schedule perfectly — zero gaps — and show up drained to the things that matter most.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Protect the Engine 56 / 60
57
Play

Lower your bus factor on purpose

Being the only one who can do it isn’t security — it’s a cage.

Use when — there are critical things only you can do, and you can’t take leave without the team stalling.

Protect the Engine tap to flip ⟳
Locked

Lower your bus factor on purpose

Use when — there are critical things only you can do, and you can’t take leave without the team stalling.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

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Protect the Engine 57 / 60
58
Principle

Stop being an accidental Diminisher

The most damaging way to shrink your team is well-meant.

Use when — you think you’re a great hands-on leader — finishing sentences, supplying answers, rescuing fast.

Protect the Engine tap to flip ⟳
Principle

Use when — you think you’re a great hands-on leader — finishing sentences, supplying answers, rescuing fast.

Multipliers get 70–100% of their team’s capability; Diminishers get about half. The worst diminishing is accidental and well-intentioned: the “idea guy” who fills every silence, the rescuer who jumps in too fast. The smarter you are, the more tempting it is to be the smartest one in the room — and the more you cap everyone else.

The rule

In your next 3 meetings, hold your answer until at least 2 other people have spoken — aim to talk less than a third of the time.

Avoid

Believing “I’m just helping” while capping your team at half their capability. Good intentions are exactly how smart managers underuse smart people.

Done when — You can name your top accidental-diminisher habit and point to a recent moment where you deliberately held back and let a report carry it.

Liz Wiseman, “Multipliers” — the Accidental Diminisher.

Protect the Engine 58 / 60
59
Principle

Make progress visible, out loud

Only talk about the gap ahead, and the team feels like a treadmill.

Use when — the team is heads-down delivering and you only ever talk about what’s still broken.

Protect the Engine tap to flip ⟳
Locked

Make progress visible, out loud

Use when — the team is heads-down delivering and you only ever talk about what’s still broken.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

Get early access
Protect the Engine 59 / 60
60
Play

Run a survey on yourself

The power gap means they won’t tell you to your face. Ask anonymously.

Use when — you assume you’d know if your team had a problem with you.

Protect the Engine tap to flip ⟳
Locked

Run a survey on yourself

Use when — you assume you’d know if your team had a problem with you.

The move, the rule, and the exact words are on the other side — locked. 6 cards are free; members get all 60.

Get early access
Protect the Engine 60 / 60
Day One
Operating System
Through Others
Straight Talk
SOS · in the moment
Protect the Engine

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